Flying Pigs has been out for over a month now and has racked up some great reviews. We have seen a lot of positive feedback from iTunes reviews, twitter comments, and iPhone app review sites (some even from Brazil!) We haven’t cracked any of the iTunes charts which translates to modest sales, but we’re not discouraged. The fact that strangers are buying and enjoying our game when there are so many out there tells us we’re doing something right. To add to the appeal of Flying Pigs we are going to be adding leader boards so users around the world can compare their scores. Our next game is coming along nicely, but it won’t be released until our scoring system is setup - so expect a new game and Flying Pigs update to come out near simultaneously. We’re also working on new powerups and characters to make Flying Pigs even more enjoyable. More on all that to come in our next blog post so stay tuned.

What the “iPhone press” is saying about Flying Pigs:
“Sobits has dared to move out of the normal boundaries and has created something special here” - AppSafari
“Flying Pigs by the developer Sobits is not an ordinary iPhone game - To be honest, I could actually hang out with these guys because I love the conceptual idea of the game” - Crazy Mike’s Apps
“These guys are f&*#@!g smart and funny - go to your penny jar, count out 99 pennies, and totally get it!” - iPhoneSlutz Podcast
We’ve gotten several other reviews as well. To see the quotes and user reviews check out the game on the App Store
When you see an application with an average rating of 1 star after 2157 ratings (and hundreds of reviews saying “don’t buy this”) in the top 50 paid applications, when there are an alleged 100,000 applications on the store, you have to ask “How Relevant is Quality on the App Store?” I haven’t used this application myself, so I cannot comment on whether it deserves the rating or not, but it definitely surprises me that it’s in the top 50 with so many bad reviews. In the early days of the App Store there were many fart and boob apps soaring up the charts but we soon began seeing higher quality games, ports from big studios, and some really fascinating stuff surfacing. If you look at the top 100 apps there are some really great products, but it appears that despite immense competition, there are some low quality products still making a lot of money.

